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Tactical melee

This is a game I recently finished here.  Black played a QGA system I'm not familiar with and got a lot of pressure on the d-file. I manage to sneak out of the pressure, but failed to win a piece at the end of the complications. The ensuing middle game is pretty even until black makes a remarkable tactical blunder in an otherwise good position.


Comments


  • 4 Years Ago

    Joe14

    wow
  • 4 Years Ago

    Loomis

    Well, check it out, I posted it as an article.
  • 4 Years Ago

    likesforests

    "I'm sure you'll be able to find some advice in that game."

     

    It's all good. Games where I can't suggest improvements, usually have something to teach me. It's a rare game when neither is the case.


  • 4 Years Ago

    Loomis

    I found 12. Ng5... computer analysis shows both moves are equally strong.

    And I would give both an "!".  During the game I sure was attracted to putting as many pieces between his rook and my queen as I could.

     

    13. Nf4? Why do you think you made this mistake? Compared to some of your earlier moves, f3 was relatively easy to spot.

    I know that I looked at f3 and I thought the knight was in trouble on d5. It is kind of loose there, but I should be able to crunch through these lines to find that I'm safe. I also think I expected to play f3 after my opponent moved his queen and the position after trading queens looked good to me. Unfortunately these games take a long time and I can't recall my exact thoughts -- maybe I should write them down at the time! 

     

    when I look at your games is I don't have much advice

    I am about to wrap up a minor piece ending. I think I entered the ending worse and I will draw. I'm sure you'll be able to find some advice in that game. 


  • 4 Years Ago

    likesforests

    Loomis, the hard thing when I look at your games is I don't have much advice... you've seen most of what I see already! Wink

     

    5.exd4 - "The isolated queen pawn is very double edged. White has good attacking setups because his position is so free. But white's poor structure makes the endgame outlook bleak. The pawn could also be weak in the middle game if too many minors are traded and black controls the d5 square.

    Given my predilection for endgames, I thought very carefully about how to avoid the IQP and came up with 5.Nf3 dxe3 6.Qxd8+ Kxd8 7.Bxe3. I  think White's three developed pieces, threat of Bxf7, and Black's loss of the ability to castle are worth more than a pawn... White may be better than in the line played. +/=  

     

    11.Nd5! I told you Black has no control of d5. 

    Excellent! 

     

    12.Nd2! Who can hang more! I can!

    I found Ng5... computer analysis shows both moves are equally strong.

     

    13.Nf4? Why do you think you made this mistake? Compared to some of your earlier moves, f3 was relatively easy to spot.

     

     20.Be6+ - Nice!

     

    30...Ncd4? - All that build-up for this?! Heh. Beautiful technique in finishing off your opponent after his tactical mistake.


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