The Prooz Games - 02

Submitted by RC_Woods on Fri, 01/23/2009 at 5:37pm.

The second game between me and Prooz. This time we played with the 15 10 time controls, which allowed is enough time to conclude the game - by a narrow margin. I do feel that I play faster against other players. I think that is due to the fact that there is more tension when playing friends. Either way, it was a fun game, and also a very equal one all the way up until right after the 22nd move. (though it must be said that white had the initiative at that point)

Summary:

Black risks an unfavorable opening line with 2. ..Nc6, but later gets a very marginal advantage and then equalizes until 17. ..Nd5?! gives the initiative to white. White soon after engages in a nice and accurate rook sacrifice, but black defends well enough to last until 22. Nc3? , and then finds the neat 22. ..Rxd4, winning a pawn. White is reluctant to recapture the material lost by giving up the exchange, but the initiative is lost either way.The game is lost after 24. f4, which is too slow and allows black lethal tactics. The ending isn't played all too accurate by both sides, but the win is never far away for black until white is mated with 35. ..Re1#

» posted in RC_Woods's Blog
 

Comments:

by RC_Woods - 10 months ago
Nijmegen Netherlands
Member Since: Jan 2008
Member Points: 539

Thanks studentne! I do think this analysis helps, giving some deeper ideas about this opening system.

Actually, Prooz is a real life friend who has only played 1 'long' game on live chess - this one. he lost, so that's why his rating went down beneath the default 1200. In reality, I am definitely not 300 pts above this guy. I'd say we are about evenly matched.

I'll be posting another OTB game where I made some decisive mistakes moving my king around - having it picked up by a pair of angry rooks. Have to leave myself now, darn work. :)

by studentne - 10 months ago
stillwater United States
Member Since: Oct 2008
Member Points: 21

its actually a good website, just has some bugs submiting.

by studentne - 10 months ago
stillwater United States
Member Since: Oct 2008
Member Points: 21

well crap!! I had a great analysis all writen out but this crap website erased it when I clicked submit. heres what I saved along time before.

2...Nf6 was not the strongest move.  You should have played the slav 2...c6 or 2..e6 (QGD) both protecting the pawn.  I prefer c6 because it doesn't block my light squared bishop.

I don't see the reasoning for 5.Qc2 he would not want to castle long here.  His king is too open and castling on opposite sides warrants an attack.

Usually you don't take the pawn until he has moved his light squared bishop.  Then you sort of gain a tempo.  I dont think 5...Nc6 would have been best.  You need to further support d4 with 5...c6 then move your knight to Nd7.  This is the semi-slav.

Instead of developing your bishop 9...Bd7  I probably would have pushed my week c-pawn because its only protected by your queen and might come under attack, besides it is its natural square in this system.  White has a solid position and black is week all over.  Black cant castle. His h-pawn is hanging and his c-pawn is week.

13...o-o-o was bad.  You should have short hand casted.  As a general rule you castle on the opposite side you want to attack on.  Your castling in the line of fire.

I have to leave.  I hope this analysis helps.  You should play higher rated opponents you are 300 pts above this guy.  I enjoyed analyzing this game.  It taught me good lessons about this opening.

 

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