Not that this title is poking fun of anyone in any way (), but endgames can seem simple sometime, if given to the right hands. This one by Nakamura makes use of several motifs in order to secure the victory.
Yert,
It looks like 46. ... Kf4 woudn't end up helping black achieve anything worthwhile, even in terms of meaningful opposition:
47. Kg2 Ke3
48. Kg3 Ke4
49. Kf2 Kf4
And we're back where we started.
Good Game.
what are Karakin's chances with 46... Kf4 (instead of 46... Kf6)? Then it looks like he'd be able to keep opposition for awhile...
aa-
That was an extremely crazy game, lol.
broze, Black is not allowed to pass. If 47...Kg6 (staying with his pawn) then the White king captures the a4 pawn, queens his a3-pawn, and wins. It was a lost pawn ending.
Whats this opening called? looks like a very aggressive variation of the Grand Prix Attack
it was lost from the the moment they exchanged the first set of rooks, but it was hopeless only from move 44 i think... sometimes endgames are easy, but it is also very easy to fall in the endgames.
47...Ke6 looked very odd I must say, why move away from his passing pawn and king?! Was it lost there or before?
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