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Fight! You are not GM's...

Fight to the finish, you are not GM's you can't calculate 7 or 10 moves ahead. Opponents blunder all the time you might catch back up. Plus its good experience especially if it makes it to the end game. Push the passed pawns. Two things to fight to the end and remember.

A. Passed pawns are meant to be pushed at all cost.

B. Rooks belong behind passed pawns, its on top of their job list!

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