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Four Miniatures and a Comeback

It's been a while I haven't blogged about my games, simply because I have been inactive for a long, long time. To get in shape again, I got myself into a hell lot of games, and just as I expected, things started really, really bad.

The first 3 games from the tournament I took most seriously ended in miniature losses for me, and I played almost like a beginner, getting crushed right after we got out of book.

Fortunately, I did get a little warmer as the tournament progressed and managed to pull out 2 wins.

As a bonus I'll share a previous miniature win. I hope you'll like the games and the annotations, I tried to be as clear as I could.

First, let's get the embarrassing part behind us:

 

 

 


 

 

And now, the less embarrassing part.Smile It's not like I'm going to play like a beginner all the time, right?

 

 

 

And here comes the game that I'm most happy about, the comeback!

Well, let this be a warm-up entry for future posts, which I hope to do more regularly, and I'll include deeper analysis and puzzles from the games to make things more interactive.

Thanks to all my opponents for the games, and thanks for reading, hope I could make it worthwhile. All analysis here is done with the help of mainly Toga II and sometimes ProDeo 1.6

I appreciate feedback & comments!

Comments


  • 7 months ago

    ivanx00

    "I resigned here, figuring there's no way to stop mate after hxg5. I really have played this game at a level of, I don't know, 1300?" --philidor_position

     

    Hey!! WTF!! I'm 1300!!!  Wink

     

    Nice games all. A lot to learn from each of them. And of course, is always refreshing to see that folks rated over 2000 blunder every now and then too.

  • 7 months ago

    philidor_position

    That's not a stupid question at all,  Gatorbait000. The rule goes like this: you cannot castle when you're in check. For example, 1.Qe2+ 0-0 is not a legal move. But if you block the check with another piece, or capture the piece that checks etc, you can still castle. That is, of course, if your king hasn't moved. 

    http://www.chess.com/learn-how-to-play-chess.html#special

  • 7 months ago

    Gatorbait000

    Forgive me if this is a stupid question but in game 2, how did you castle after a check?  He checked you with a queen on his 12th move.  I didnt think you could castle after a check...Just curious. thanks.

  • 7 months ago

    philidor_position

    John Hopkins, dxf6 is not a possible move, so I guess you mean gxf6. The gxf6 lines would go: 17...gxf6 18. gxf6 Nxd3 19.Kb1! (as mentioned in the game notation), or

    17...gxf6 18. gxf6 Qc5 19.Qh6 followed by mate.

  • 7 months ago

    John_Hopkins

    In game 4, is the continuation after Nf6+ simply dxf6? followed by Qg5+, Kh8 Qg7#?

  • 8 months ago

    tnt2000

    nice

  • 8 months ago

    philidor_position

    Yes, it turns out it really is worth playing out positions, that's why I later regretted the quick resignation in my first loss against Paulah, and I totally agree how annoying it can get when you're the attacking side, and that's the whole point :)

    I definitely have to improve a lot in even the most basic calculations, though. I thought I was once pretty good at this, but I'm not sure I'll be able to show my best in 50+ games. Still, I look at this current game traffic as a warm-up process, and I'll gradually reduce the number, while increasing quality. 

    thanks for the comment!

  • 8 months ago

    Elubas

    Just goes to show how tactics always rule Smile. I have definitely experienced scenarios like in your third game. You see a move like h4 and think that it just couldn't be correct to try to attack right away. But it can be surprising just how quickly pieces can jump in sometimes. Qh5 is played, suddenly a totally passive piece is now threatening mate. Then in a few more seconds the rook is in, turning h4 into a developing move. This stuff can just come out of nowhere.

    Brilliant come back in the final game. You did exactly what you had to do; he handled it completely the wrong way given that he was already up two full pawns with the superior position. He probably thought that Ne5 move was just the culmination of his beautiful position, but you showed that it was loose. I think perhaps you like to resign too quickly. I mean, most of the time you'll end up losing in positions like that, but people really do screw up. Sometimes if you're stubborn enough you can almost make it look like you're going to hold the most laughable positions (i.e., the jerks trying to defend the terrible positions they get against me Smile), and that frustrates the opponent because they expect you to just totally crack. On move 24, you're down two full pawns, but there are just too many tactics; they force him to stay alert for random tricks. If you have to stay alert, and then try to go into an endgame (without making concessions), and then grind it out (I actually have trouble winning two pawns up sometimes -- it's not as easy in reality as it is on paper), your opponent does not have his life easy, and therefore it's worth playing that kind of position at this level.

    After all, once your opponent started to see you fighting back just look at how quickly he cracked Smile

    Thanks for sharing!

  • 8 months ago

    ChessisGood

    you failed first 3 sooooo bad

    the rest were awesome

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