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Muzio gambit database

I will add the different Muzio gambits I play, maybe I will add some games from other people, and I plan to write another post analysing the different variations when I will have more example and be more experienced in the Muzio. 

 

Double Muzio Gambit: 

 

 

 


Comments


  • 2 years ago

    Bowens

    When playing through that first game, I thought one thing...WOW the Double Muzio is RUTHLESS!  Haha, I love it!

  • 2 years ago

    robotronic

    @Gmonster:

    In all 3 cases the Queen just takes the rook with check and nothing can recapture it. After that, the Queen trade is forced and now White is just plain losing after his attack evaporates while being down a Rook and a Knight.

  • 3 years ago

    Gmonster

    Hi-

    The muzio gambit gains time for white.  Black should be developing his pieces not pushing the pawn to attack the knight (1st move) then capturing the knight (2nd move), so White gains two moves, developing his rook (1st move) and then his queen (2nd move) allowing it to attack Black's king while Black is underdeveloped.

    In all three games, instead of sacrificing the White's bishop, why not pin Black's queen w/ rook to e1?  In game one it would be 8. Re1; game two it's 10. Re1 and game three it's 8. Re1 instead of Bxf1+.  White can flush-out the Black king w/ Bxf1 after RxQ.  What am I missing?

  • 4 years ago

    afrikaner72

    I really love "Muzio Gambit". It's one of my fave openings!!
  • 5 years ago

    Smartattack

    Great game Etienne,the timing of the sacrifices is just perfect
  • 5 years ago

    JuliusH

    this is going in my repetoire!! Thanks for the post!!
  • 5 years ago

    Etienne

    I wish Laughing
  • 5 years ago

    batgirl

    Maybe you need to figure out a triple Muzio?
  • 5 years ago

    Etienne

    Well I have only tested the double-muzio really, but if black accepts it to the end, I'd say white is probably winning if he plays the right moves (after 9. ...Qxd4, black is in a nasty situation, I have only checked the most common defenses, mostly with Qf6 and white sould be able to at LEAST equalise).

    However, there is a critical move as seen in the third game which is 9.Qf5 although it's supposedly analysed to a draw as I read somewhere, and I commented two moves in the third game 10.Be5 and 13.Nc3. After Nc3, black had only one move not leading to a draw according to the engine, but it was not by a big difference either. I have not yet analysed the lines (it took for ever for Fritz to come to these conclusions) but I will when I have more time. But of course, all this is against people who know the theory of the Muzio, in OTB against someone unprepared I think it's quite violent. But an opponent who is prepared or able to find the right defenses, should be able at least to draw. But if 9. ...Qf5 is indeed analysed to a draw, that means that this line could be played with very minimal loosing risks! I've found very minimal information about all this however.

     

    So what I hope to do is finding the right lines against 9. ...Qf5 in the double-muzio, that could lead to a draw and start testing the other lines of Muzio and Wild Muzio.

     

    But again, I have only played 4 games of Muzio (I didn't post one as it was not so instructive).


  • 5 years ago

    love_romance13

    nice games bt i m agree with bat girl.........althought it i say i like 1st game it is nice then rest of........
  • 5 years ago

    wdygml

    i think that these games solely belong to great players, & not to newcomers like us,

     

    they know when to sacrifice & what benifit it gives,

     

    but i AM  not convinced by the last game


  • 5 years ago

    batgirl

    Nice games, Etienne. Would you say, from experience, that the effectiveness of the Muzio lies mostly in the relative skill level of the opponents, or in the "surprise" element (meaning that your opponent may be less prepared)?
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