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Solving a tricky puzzle

Submitted by illuminosferatu on Fri, 02/22/2008 at 7:25am.

Posted by TonyGas in:
http://www.chess.com/forum/view/game-analysis/read-this-before-you-post?page=1

 Response taken from:

http://www.chess.com/forum/view/game-analysis/read-this-before-you-post?page=4

My response:
In real life... TonyGas, if the setup was like this, you might as well buff your king with a sanctuary spell, give him the teleport and illusion skills, and allow him to shapeshift into various pieces.  Then he could shapeshift into a queen and create the illusion that the pawn was his son all along and he inherited the crown.  Then he can use up his remaining mana to cast teleport to move himself to e8 and checkmate the king while the king's busy crowning more of his surrounding pawns into queens for further acts of adultery.  After this, you should ask yourself... "Why didn't I do this in the first place?"  And the answer to that is simple:  The enemy queens were too seductive for you to think straight.


 

Comments:

by Rael - 6 months ago
Calgary, Alberta Canada
Member Since: Sep 2007
Member Points: 2710

Yeah I was thinking I'd peruse chessbase.com for a good grandmaster style game or something. It has to be somewhat short (20-30 moves), and I think I'd like it to include a good king-queen fork by a knight wherein the one side wins the Queen but then the other side comes back with a pawn promotion and ultimately saves the day. We might have to contrive the game also, who knows.


by illuminosferatu - 6 months ago
Canada
Member Since: Feb 2008
Member Points: 279
Either that or, annotate an already existing match with creative annotations as best we can.  The more epic the match, the better.
by illuminosferatu - 6 months ago
Canada
Member Since: Feb 2008
Member Points: 279
That's quite a challenge.  I'm up for it, but I think before we set up any sort of board structure... it's best if we come up with the story so we know long-term what it should end up looking like.  Unless you already have some suggestions, we could do some brainstorming and pick the best thing we come up with.
by Rael - 6 months ago
Calgary, Alberta Canada
Member Since: Sep 2007
Member Points: 2710

This is a really cool post. I've recently been thinking of adding creative annotation to a game - like, describing either settlements of people (almost as if each square represented territory like lakes valleys whatever) or individuals and "annotating" a creative narration: coming up with names for particular pieces, etc. I thought it would be necessary to have a pawn promotion as part of the story - and have the promoted pawn take revenge and ultimately win the game for having his own side's queen killed. What do you think? We could make a "creative annotation" thread...

Anyways, judging from your post above I bet you'd come up with some great ideas.


 

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