# Proving 1. e4 e5 2. Nf3 f6 3. Nxe5 fxe5 1-0

I have been trying to put this up for most of the morning, so I hope you enjoy it. I had a few technical issues, or rather, Chess.com did, but finally I was able to put this up.

The game comes from right here on Chess.com. After the first three moves were played, I went on to win quickly, and I thought it demonstrated a few important lessons:

1. Don't play f6 to defend e5 in the opening.
2. The development of pieces is important.
3. Don't compromise the safety of your King.
4. Watch out for gambits.
5. Attack en masse, without giving your opponent a chance to relieve the pressure.

The game does get quite complicated quite quickly in terms of variations and analysis, but I believe White will win from here, gaining at least a rook as compensation for the Knight, with many variations leading to either the loss of the Queen or mate.

When you read the game, remember to check the move list for the many variations. But you will see that eventually, all roads lead to mate for White, and Black is powerless to do anything about it.

My question to you is whether you can see a way for Black to save the game after 3. fxe5? I can see no way that Black can prevent himself losing at least a rook, and therefore being enough material down to practically rule himself out of any chance of winning the game.

• 4 years ago

e4 e5 nf3 f6 nxp pxn qh5 ke7 qxp kf7 bc4 d5 bxp kg6 f4, seems to be a good continuation

• 4 years ago
I've encountered this line a few times, and am unsure as to how white pushes through to checkmate.
• 6 years ago

Nice post, thanks. In the last line provided by FHansen, would 8.f4 be better?

• 8 years ago

I had a similar game where black decided to give up the rook so I have been looking at all possible variations as I was not familiar with the line.

I totally agree with you that white already has won but I also found some interesting ideas for black.

In my variation can black try to trap the queen with the move 6. ..., Nf6 which is hard but possible to escape.

In your variation is 6. ..., d5 the best move which gives control over the  f5 square fending off white for a few more moves for the price of a single pawn. It would result in sequence somewhat like this:

Which I white probably will win but where there is no immidiate forced win.

• 8 years ago
Absolutely right. I'm with you on that. I thought I put it in the game analysis, but obviously not. After 3... Qe7 4. Nf3 Qxe4+ 5. Be2, things are just fine.
• 8 years ago
1 e4 e5 Nf3 f6 3 Nxe5 Qe7 instead.